GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Download Resources


oZone3D Texture Pack #1



» Back to Downloads Index



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All the following textures are especially adapted to realtime 3D constraints:

  • textures have all a power of two dimensions such as 512, 1024 or 2048
  • almost all textures are seamless (cyclic)
  • each texture comes with a normal-map (ex: texture_name_DOT3.jpg) that can be used in bump mapping effects (see tutorials on this topic: Normal-Maps and Bump Mapping)



Bark0
Dimensions: 1024x1024
Format: JPEG

DOWNLOAD

Bark1
Dimensions: 1024x1024
Format: JPEG

DOWNLOAD

Bark3
Dimensions: 1024x1024
Format: JPEG

DOWNLOAD

Bark4
Dimensions: 1024x1024
Format: JPEG

DOWNLOAD

Brick1
Dimensions: 1024x1024
Format: JPEG

DOWNLOAD






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GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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