Current version: 0.45.1
>GeeXLab homepage

Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version:
>GPU Caps Viewer homepage

GPU Shark
Current version:
>GPU Shark homepage

>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

Current version: 0.3.0
>TessMark homepage

Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Current Version: 1.23.0
>Libraries and Plugins
>Online Help - Reference Guide
>Codes Samples
ShaderToyMark - OpenGL pixel shader benchmark


The Demomakers' Benchmark

OpenGL, GLSL Pixel Shaders
OpenGL logo

What is ShaderToyMark?
Comparative Table


ShaderToyMark 0.3.0 - WinXP / Vista / Win7

What is ShaderToyMark?

ShaderToyMark is an OpenGL benchmark based on hefty pixel shaders. These pixel shaders have been written by demomakers and are available on iqs WebGL app: Shader Toy. ShaderToyMark is an application built with the GeeXlab demotool. Pixel shaders credits can be found HERE.

Benchmarking a graphics card with ShaderToyMark is simple: launch ShaderToyMark.exe, select your resolution, press the space key, wait for 60 seconds and read the score:

ShaderToyMark startup options

ShaderToyMark - Pixel shader benchmark - GeeXLab

ShaderToyMark - Pixel shader benchmark - GeeXLab

ShaderToyMark - Pixel shader benchmark - GeeXLab

Comparative Table

The latest scores comparative table is available HERE.

GeeXLab demos

GLSL - Mesh exploder

PhysX 3 cloth demo

Normal visualizer with GS

Compute Shaders test on Radeon

Raymarching in GLSL

>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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