GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
ShaderToyMark - OpenGL pixel shader benchmark

ShaderToyMark

The Demomakers' Benchmark

OpenGL, GLSL Pixel Shaders
OpenGL logo


» Download
» What is ShaderToyMark?
» Comparative Table

Download

ShaderToyMark 0.3.0 - WinXP / Vista / Win7

What is ShaderToyMark?

ShaderToyMark is an OpenGL benchmark based on hefty pixel shaders. These pixel shaders have been written by demomakers and are available on iq’s WebGL app: Shader Toy. ShaderToyMark is an application built with the GeeXlab demotool. Pixel shaders credits can be found HERE.

Benchmarking a graphics card with ShaderToyMark is simple: launch ShaderToyMark.exe, select your resolution, press the space key, wait for 60 seconds and read the score:

ShaderToyMark startup options

ShaderToyMark - Pixel shader benchmark - GeeXLab

ShaderToyMark - Pixel shader benchmark - GeeXLab

ShaderToyMark - Pixel shader benchmark - GeeXLab



Comparative Table

The latest scores comparative table is available HERE.



GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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