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	GIGABYTE ATI Radeon X1950 XTX - GPU R580+ Last Update: February 02, 2007
 
 » Back To GPU Database
 
 
 
 [ Index ]
 Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 �Next Page 
 10 - X1950 XTX: Benchmarks - ArchMark
 
  ArchMark v0.50 
 
   ArchMark Report:ArchMark 0.50 
Driver: Radeon X1950 Series x86/MMX/3DNow!/SSE2 v2.0.6287 WinXP Release 
Resolution: 1024x768 @ 58.70Hz 
Flushing commands, no buffer swaps
Fillrate Bandwidth32 bitsMode: R8G8B8A8 Z24 S89.490 GPix/s color only10.234 GPix/s z only7.686 GPix/s color and z3.823 GPix/s z tested (pass), color and z110.851 GPix/s discardable by LEQUAL depth test130.474 GPix/s discardable by GEQUAL depth test6.935 GPix/s discardable by EQUAL depth test10.154 GPix/s stencil writes10.239 GPix/s discardable by EQUAL stencil teststencil test passed9.492 GPix/s pure stencil updates9.676 GPix/s z fail (LEQUAL), stencil updatez test passed (LEQUAL)9.650 GPix/s stencil update9.707 GPix/s stencil update, z update9.836 GPix/s color replace7.734 GPix/s z update, color replace6.249 GPix/s stencil update, color replace6.236 GPix/s stencil update, z update, color replace
16 bitsMode: R5G6B5A0 Z16 S010.156 GPix/s color only10.048 GPix/s z only8.953 GPix/s color and z4.799 GPix/s z tested (pass), color and z39.949 GPix/s discardable by LEQUAL depth test78.794 GPix/s discardable by GEQUAL depth test10.180 GPix/s discardable by EQUAL depth test
 
Mode: R8G8B8A8 Z24 S8
 Geometryavailable to buffer clears71.415 GB/s all buffers38.024 GB/s color only213.280 GB/s depth and stencil88.906 GB/s depth only9.011 GB/s stencil only
69.165 GB/s worst case draw bandwidth184.654 MB/s burned by the RAMDAC69.350 GB/s estimated physical bandwidth
 
Mode: R5G6B5A0 Z16 S0
 TexturingPlain vertices211.317 MTris/s as triangle fan90.172 MTris/s as triangle list8.935 MTris/s clipped
Vertex shading speed81.256 MTris/s lit (one directional light)53.838 MTris/s lit (one point light)24.642 MTris/s lit (eight point lights)
 
Mode: R5G6B5A0 Z16 S0
 ReadbackTextured fillrateBilinear filter5.554 GPix/s w 1 layers4.949 GPix/s w 2 layers3.339 GPix/s w 3 layers2.521 GPix/s w 4 layers2.020 GPix/s w 5 layers1.696 GPix/s w 6 layers1.449 GPix/s w 7 layers1.273 GPix/s w 8 layers
Trilinear filter4.154 GPix/s w 1 layers2.531 GPix/s w 2 layers1.707 GPix/s w 3 layers1.282 GPix/s w 4 layers1.028 GPix/s w 5 layers857.591 MPix/s w 6 layers737.401 MPix/s w 7 layers644.381 MPix/s w 8 layers
 
Mode: R8G8B8A8 Z24 S8
 Texture cacheWhole buffer36.040 MPix/s of R8G8B8A8 colors55.518 MPix/s of B8G8R8A8 colors60.768 MPix/s of R8G8B8 colors61.236 MPix/s of B8G8R8 colors62.320 MPix/s of depth data (unsigned integer)60.698 MPix/s of depth data (float)2.039 MPix/s of stencil
32x32 region15.185 MPix/s as R8G8B8A815.523 MPix/s as B8G8R8A815.767 MPix/s as R8G8B815.671 MPix/s as B8G8R813.337 MPix/s of depth data (unsigned integer)13.192 MPix/s of depth data (float)1.849 MPix/s of stencil
 
Mode: R8G8B8A8 Z24 S8
 Tiling8 kiB using RGBA textures(CSV)8 kiB using DXT1 textures(CSV)8 kiB using DXT5 textures(CSV)
 
Mode: R8G8B8A8 Z24 S8
 [ Index ]preferred block alignmentupdating all buffers (CSV)4 pixels wide4 pixels high
in color buffer (CSV)4 pixels wide4 pixels high
in depth buffer (CSV)2 pixels wide2 pixels high
in stencil buffer (CSV)2 pixels wide2 pixels high
 Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 �Next Page | 
 
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