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The LUA SocketLib and the Coroutines

By Jerome Guinot aka 'JeGX' - jegx_AT_ozone3d(dot)net

Initial draft: May 2, 2006


[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5

�Next Page







1 - Introduction

2 - General TCP/IP and Sockets reminder

3 - Setting up a TCP/IP server

4 - Incoming and outgoing connections management - Coroutines

5 - The Demo

6 - Further reading

7 - Downloads




Prerequisite

1 - Introduction

This tutorial is meant to provide the user who has already some understanding in programming with the knowledge necessary to use the LUA SocketLib and the Coroutines in order to set up a TCP/IP server in a host application. In our case, the host application is Demoniak3D but the guiding principle remains worthwhile whatever the host application is.

As a part of Hyperion's core, the LUA SocketLib provides high efficiency and maximise its usability. The SocketLib is a fantastic library which provides all we need and even more for handling TCP-UPD/IP networking connections. This library offers high level objects, such as TCP or UDP clients and servers as well as FTP or HTTP protocoles.

In this tutorial, we will focus on the use of objects such as socket and TCP/IP servers provided by the SocketLib. Once the basic operations are mastered, using all the other components of the library will almost be a piece of cake.

The coroutines are brand new features of LUA version 5.1 and will be used as examples for managing the TCP/IP server.





[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5

�Next Page





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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