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Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

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>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


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Geeks3D's Articles
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>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
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ShaderToyMark
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Demoniak3D
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>Download
>Libraries and Plugins
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>Codes Samples
 
Image Filtering with GLSL - Convolution Kernels

By Jérôme Guinot - jegx [at] ozone3d [dot] net

Initial draft: December 8, 2005
Last update: January 8, 2006


Translated from french by Samir Fitouri




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7

�Next Page



3 - Mean Filter


This Filter is used for the image noise elimination.
1  1  1
1  1  1
1  1  1

The demo associated with this filter is DEMO_mean_filter.xml.


Fig.3 - Mean Filter.




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7

�Next Page





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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