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HIS AMD/ATI Radeon HD 3870
GPU RV670

Last Update: December 5, 2007


» Back To GPU Database



[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

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7 - HD 3870: Benchmarks - oZone3D Series


OpenGL Benchmarks

OpenGL

Soft Shadows - Dynamic Branching OFF

HIS ATI Radeon HD 3870 - Soft Shadows Benchmark

ASUS ATI HD 2400 Pro
405 3DMarks
|

NVIDIA 7600 GS
505 o3Marks
|

NVIDIA 8600 GT
706 o3Marks
|

ATI X1950XTX
1885 o3Marks
|

NVIDIA 7950 GX2
2283 o3Marks
|

NVIDIA 8800 GTX
2681 o3Marks
|

HIS ATI HD 3870
3348 o3Marks
|


Soft Shadows - Dynamic Branching ON

HIS ATI Radeon HD 3870 - Soft Shadows Benchmark

ASUS ATI HD 2400 Pro
633 3DMarks
|

NVIDIA 7600 GS
850 o3Marks
|

NVIDIA 8600 GT
1017 o3Marks
|

ATI X1950XTX
2415 o3Marks
|

NVIDIA 8800 GTX
3227 o3Marks
|

HIS ATI HD 3870
6146 o3Marks
|



Surface Deformer

Due to a bug in the official Catalyst 7.11 drivers (internal version: 8.432.0.0), I used the Catalyst provided by HIS (internal version: 8.430.0.0). The official Catalyst 7.11 have a bug in GLSL when the shader has to deal with more than one dynamic lights. In the surface deformer benchmark, there are two dynamic lights. The following image shows the bug in action:

HIS ATI Radeon HD 3870 - Surface Deformer Benchmark - Catalyst 7.11 bug

HIS ATI Radeon HD 3870 - Surface Deformer Benchmark

ASUS ATI HD 2400 Pro
763 3DMarks
|

NVIDIA 7600 GS
572 o3Marks
|

NVIDIA 8600 GT
2600 o3Marks
|

ATI X1950XTX
2050 o3Marks
|

NVIDIA 7950 GX2
2110 o3Marks
|

NVIDIA 8800 GTX
6733 o3Marks
|

HIS ATI HD 3870
13341 o3Marks
|



Fur Benchmark - Windows XP

HIS ATI Radeon HD 3870 - Fur Benchmark Benchmark

ASUS ATI HD 2400 Pro
252 3DMarks
|

NVIDIA 7600 GS
474 o3Marks
|

NVIDIA 8600 GT
527 o3Marks
|

ATI X1950XTX
1698 o3Marks
|

NVIDIA 7950 GX2
2082 o3Marks
|

NVIDIA 8800 GTX
2347 o3Marks
|

HIS ATI HD 3870
2961 o3Marks
|


[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

�Next Page





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
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