Current version: 0.45.1 | Current version: 1.30.0
| Current version: 1.55.0.0
| Current version: 0.26.0.0 |
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| Current version: 1.5.4
| Current version: 0.3.0 | Current version: 0.3.0
| Current Version: 1.23.0
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Asus NVIDIA Geforce 7950 GX2 - GPU G71
Last Update: March 3, 2007
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10 - 7950 GX2: Benchmarks - ArchMark
ArchMark v0.50
ArchMark Report:
ArchMark 0.50
Driver: GeForce 7950 GX2/PCI/SSE2/3DNOW! v2.1.0
Resolution: 1024x768 @ 60.04Hz
Flushing commands, no buffer swaps
Fillrate
- 32 bits
- Mode: R8G8B8A8 Z24 S8
- 7.543 GPix/s color only
- 14.981 GPix/s z only
- 7.543 GPix/s color and z
- 7.542 GPix/s z tested (pass), color and z
- 31.026 GPix/s discardable by LEQUAL depth test
- 7.543 GPix/s discardable by GEQUAL depth test
- 31.027 GPix/s discardable by EQUAL depth test
- 13.652 GPix/s stencil writes
- 31.025 GPix/s discardable by EQUAL stencil test
- stencil test passed
- 14.165 GPix/s pure stencil updates
- 10.585 GPix/s z fail (LEQUAL), stencil update
- z test passed (LEQUAL)
- 14.945 GPix/s stencil update
- 10.585 GPix/s stencil update, z update
- 7.543 GPix/s color replace
- 7.543 GPix/s z update, color replace
- 7.543 GPix/s stencil update, color replace
- 7.533 GPix/s stencil update, z update, color replace
- 16 bits
- Mode: R5G6B5A0 Z16 S0
- 7.542 GPix/s color only
- 14.980 GPix/s z only
- 7.543 GPix/s color and z
- 6.342 GPix/s z tested (pass), color and z
- 31.029 GPix/s discardable by LEQUAL depth test
- 7.543 GPix/s discardable by GEQUAL depth test
- 31.029 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
- available to buffer clears
- 140.892 GB/s all buffers
- 278.836 GB/s color only
- 94.750 GB/s depth and stencil
- 205.298 GB/s depth only
- 35.319 GB/s stencil only
- 86.263 GB/s worst case draw bandwidth
- 188.882 MB/s burned by the RAMDAC
- 86.452 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z0 S0
- Plain vertices
- 232.289 MTris/s as triangle fan
- 131.809 MTris/s as triangle list
- 133.156 MTris/s clipped
- Vertex shading speed
- 66.575 MTris/s lit (one directional light)
- 65.550 MTris/s lit (one point light)
- 21.604 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z0 S0
- Textured fillrate
- Bilinear filter
- 7.103 GPix/s w 1 layers
- 5.924 GPix/s w 2 layers
- 3.955 GPix/s w 3 layers
- 2.968 GPix/s w 4 layers
- Trilinear filter
- 6.515 GPix/s w 1 layers
- 3.467 GPix/s w 2 layers
- 2.319 GPix/s w 3 layers
- 1.740 GPix/s w 4 layers
Readback
Mode: R8G8B8A8 Z24 S8
- Whole buffer
- 198.924 MPix/s of R8G8B8A8 colors
- 231.963 MPix/s of B8G8R8A8 colors
- 201.825 MPix/s of R8G8B8 colors
- 216.628 MPix/s of B8G8R8 colors
- 203.400 MPix/s of depth data (unsigned integer)
- 204.238 MPix/s of depth data (float)
- 229.387 MPix/s of stencil
- 32x32 region
- 27.245 MPix/s as R8G8B8A8
- 29.054 MPix/s as B8G8R8A8
- 27.317 MPix/s as R8G8B8
- 27.187 MPix/s as B8G8R8
- 27.242 MPix/s of depth data (unsigned integer)
- 27.408 MPix/s of depth data (float)
- 28.855 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
- 4B using RGBA textures(CSV)
- 32 kiB using DXT1 textures(CSV)
- 32 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
- preferred block alignment
- updating all buffers (CSV)
- 8 pixels wide
- 4 pixels high
- in color buffer (CSV)
- 8 pixels wide
- 4 pixels high
- in depth buffer (CSV)
- 8 pixels wide
- 64 pixels high
- in stencil buffer (CSV)
- 8 pixels wide
- 64 pixels high
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