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ATI Radeon X1950XTX - GPU R580+

Last Update: October 7, 2006


» Back To GPU Database


1 - X1950XTX: Images

2 - X1950XTX: Features

3 - X1950XTX: Benchmarks

4 - X1950XTX: Useful Links

5 - X1950XTX: OpenGL Extensions




1 - X1950XTX: Images

Source: JeGX - oZone3D.Net

ATI Radeon X1950XTX

ATI Radeon X1950XTX

ATI Radeon X1950XTX

ATI Radeon X1950XTX



2 - X1950XTX: Features


GPUR580+
GPU Frequency650 MHz
Memory Frequency1000 MHz
Memory TypeGDDR4
Vertex Pipelines8
Pixel Pipelines48
ROPs16
Texture Units16
Texture Max Size4096x4096
Max Anisotropic Value16.0
SlotPCI-Express


ATI Radeon X1950XTX Riva Tuner Monitoring


3 - X1950XTX: Benchmarks


3DMark06 - v1.0.2
[ DOWNLOAD: 3DMark06 ]

ATI Radeon X1950XTX - 3DMark06 Score Catalyst 6.9



Soft Shadows Benchmark - v1.4.0
[ DOWNLOAD: Soft Shadows Benchmark Page ]

ATI Radeon X1950XTX - Soft Shadows Benchmark - No Branching

ATI Radeon X1950XTX - Soft Shadows Benchmark - Branching


4 - X1950XTX: Useful Links


5 - X1950XTX: OpenGL Extensions

Number of Extensions: 106 - Catalyst 6.9

You can use the HardwareInfo to get the OpenGL extensions list.

  • GL_ARB_multitexture
  • GL_EXT_texture_env_add
  • GL_EXT_compiled_vertex_array
  • GL_S3_s3tc
  • GL_ARB_depth_texture
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_multisample
  • GL_ARB_occlusion_query
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_shadow
  • GL_ARB_shadow_ambient
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_rectangle
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_blend
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_ARB_draw_buffers
  • GL_ATI_draw_buffers
  • GL_ATI_element_array
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader
  • GL_ATI_map_object_buffer
  • GL_ATI_separate_stencil
  • GL_ATI_shader_texture_lod
  • GL_ATI_texture_compression_3dc
  • GL_ATI_texture_env_combine3
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_ATI_vertex_array_object
  • GL_ATI_vertex_attrib_array_object
  • GL_ATI_vertex_streams
  • GL_ATIX_texture_env_combine3
  • GL_ATIX_texture_env_route
  • GL_ATIX_vertex_shader_output_point_size
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_clip_volume_hint
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_object
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_pixels
  • GL_EXT_point_parameters
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_rectangle
  • GL_EXT_vertex_array
  • GL_EXT_vertex_shader
  • GL_HP_occlusion_test
  • GL_NV_blend_square
  • GL_NV_occlusion_query
  • GL_NV_texgen_reflection
  • GL_SGI_color_matrix
  • GL_SGIS_generate_mipmap
  • GL_SGIS_multitexture
  • GL_SGIS_texture_border_clamp
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_texture_lod
  • GL_SUN_multi_draw_arrays
  • GL_WIN_swap_hint
  • WGL_EXT_extensions_string
  • WGL_EXT_swap_control
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_extensions_string
  • WGL_EXT_swap_control
  • WGL_ATI_render_texture_rectangle




GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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