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oZone3D.Net - Demoniak3D Developer Guide




GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Developer Guide




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Demoniak3D XML Nodes Index

audio
Allows to load and read audio files (*.wav, *.mp3, *.xm, *.s3m, etc).
box
Allows to quickly build a textured box.
camera
Management of the camera (or of the cameras). All that relates to the scene visualization (fields of view, displacement mode and sensitivity, displacement limits in the 3D scene, etc) is handled by this node.
curve
Allows to plot any 3d curve. Most of the job is done with LUA scripting code.
font
Text management in screen coordinates (2d text) or in scene coordinates (3d text). TrueType fonts loading.
gizmo
This node is a small reference mark with 3 axis, which does not have a proper physical representation. If its rendering is activated (render_state), one will see 3 small oriented axis, symbolizing a reference mark. It is used for example with the particles systems (disabling the gizmo rendering that makes the gizmo invisivible, which simulates a source of particles emission...).
hotkey
This node allows to define which key will be a hotkey (key launching a specific action). Allows to assign the launching of any LUA script (assuming that it is already written and saved) on one of the 12 keys defined on the keyboard.
hud
This node allows to create HUDs or Head Up Display.
demoniak3d
Hypergraph's root node. Mandatory.
include
Allows to include other source codes within the same file. Allows to make modular programming by dispatching the complete source code of a project between several source files of smaller size.
light
Management of the lights, with all the adjustment possibilities using several attributes. This node gives all its value to a scene, since the objects (their materials and textures) react according to lighting.
material
Allows to create any material, by specifying its properties (reflexion factors, opacity, etc) in order to apply it on imported models (their submeshes) or on meshes directly created in Demoniak3D (cf. the node). By choosing the appropriate values of these parameters, one can obtain some transparency or an increased reflexion effect, etc.
mesh
It is one of the fundamental nodes (with model, light and camera) since it allows the visual representation of any type of 3d shape: starting from the basic shapes generated in Demoniak3D (plane, torus, sphere or ground) to complex shapes created with modeling softwares such as 3d Studio MAX. The mesh is for example the only object of the scene on which bumpmapping or picking can apply.
model
It is one of the fundamental nodes (with mesh, light and camera) since it allows loading of 3d models from files on the hard drive. The model is a mesh collection.
motion_path
Allows to specify a motion path intended to be followed by objects (model, cameras, etc). By specifying the key positions and the corresponding tangents, Demoniak3D will calculate by interpolation all the intermediate positions.
particle_system
Allows to integrate a particles system. It is in such a node that are defined the number of particles to be used and their texture, the particles transmitters nodes, actions specific to particles as well as the particles obstacles nodes.
particle_system_action
Allows to specify preset actions on the particles, like a speed variation, a color variation, gravity, a point of attraction, etc.
particle_system_emitter
Allows to specify the characteristics of a particles transmitter (basic shape, type of emission, particles lifetime, etc).
particle_system_obstacle
Allows to set up obstacles in order to deviate the particles from their trajectory.
play_list
Allows to gather within the same list, several audio tracks in order to create a playlist like in the Winamp software. Of course, Demoniak3D goes further than a simple tracks sequential reading: it allows to link scripts with each audio track.
primitive
This node is a development tool only. It makes it possible to define the usual basic primitive shapes (plan, disc, sphere) only to visualize the position of certain objects that will be integrated afterwards. These shapes will not be taken into account in the objects reflexion (or transparency etc.) algorithms. It is just a plus provided by Demoniak3D to help building the 3D environment.
scene
Allows to describe the basic elements of the 3d scene, such as the rendering window size, the background color, the name of the author, the activation of the objects picking module or the screenshot option, etc.
script
Allows to integrate LUA scripts especially written to interact with the objects of the 3d scene.
shader_program
Allows to integrate some scripts written in OpenGL Shading Language (GLSL).
skybox
This node allows to include skyboxes and to quickly create realistic environments.
texture
Allows to import image files (*.bmp, *.jpg, *.tif, *.png, *.tga, ...) to be applied as textures on the various objects (mainly meshes).
timer
Allows to create timer which performs LUA scripts with fixed time intervals.


GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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