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Image Filtering with GLSL - Convolution Kernels

By Jérôme Guinot - jegx [at] ozone3d [dot] net

Initial draft: December 8, 2005
Last update: January 8, 2006


Translated from french by Samir Fitouri - soundcheck [at] ozone3d [dot] net




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7



7 - Further Reading


Here are some links on more detailed tutorials about image processing and filtering:

8 - Downloads



Download the demos source codes
Update: December 8, 2005
*** These source codes require Demoniak3D to work properly.
Demoniak3D is available here: [:: Demoniak3D DOWNLOAD ::].




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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