GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Code Samples

Demoniak3D

Code Samples

» Back to Code Samples Index





Code Sample 1  

Shows how to setup a very simple scene and to display the reference grid. Shows how to set the vertical synchronisation (vsync) and how to display the frame rate of the graphic controller (fps). This is the classic Hello World sample vs real time 3D!

Keywords: scene - display_infos - show_ref_grid - display_fps - vsync - window_size - background_color - camera - position




Code Sample 2  

Shows how to add light and how to load a 3D model created in a 3D application such as 3D studio. This code sample shows how to use an omnidirectional light (OMNI) and how to perform a basic animation (spin rotation) of a 3D model.

Keywords: scene - display_fps - light - OMNI - model - spin_values




Code Sample 97  

Shows how to display a simple text and how to set its position in the 3D scene. Shows how to use True Type Fonts (ttf). The code sample shows how to change the text color by setting the rgb parameters.

Keywords: scene - camera - font - ttf_name - text_2d - text - color




Code Sample 101  

Shows how to use the mesh PLANE (wireframe, lit with and without texture).

Keywords: mesh - PLANE - light - texture - material




Code Sample 102  

Shows how to use the mesh CYLINDER (wireframe, lit with and without texture).

Keywords: mesh - CYLINDER - light - texture - material




Code Sample 103  

Shows how to use the mesh SPHERE (wireframe, lit with and without texture).

Keywords: mesh - SPHERE - light - texture - material




Code Sample 104  

Shows how to use the mesh DISC (wireframe, lit with and without texture).

Keywords: mesh - DISC - light - texture - material




Code Sample 105  

Shows how to use the mesh RING (wireframe, lit with and without texture).

Keywords: mesh - RING - light - texture - material




Code Sample 106  

Shows how to use the mesh BOX (wireframe, lit with and without texture).

Keywords: mesh - BOX - light - texture - material




Code Sample 107  

Shows how to use the mesh TORUS (wireframe, lit with and without texture).

Keywords: mesh - TORUS - light - texture - material




GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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