GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
TessMark - OpenGL 4 Benchmark - GPU Tessellation

TessMark

OpenGL 4 GPU Tessellation Benchmark

NVIDIA GeForce GTX 400, ATI Radeon HD 5000


» Download
» What is TessMark?
» Comparative Table

Download


TessMark 0.3.0 - WinXP / Vista / Win7

The forum for scores, bug reports or feedbacks, is here: GPU tools @ oZone3D.Net Forums

TessMark links


What is TessMark?

TessMark is an OpenGL benchmark and tech demo that uses the new hardware tessellation (or GPU tessellation) features exposed by the OpenGL 4 API and available on the latest graphics cards like the NVIDIA GeForce GTX 480 or the ATI Radeon HD 5870. Hardware tessellation makes it possible to divide a polygon into smaller ones (according to the tessellation level factor) in order to increase polygons density: the higher the tessellation level, the higher the polygon density. A high tessellation level requires much GPU processing power.

Hardware tessellation (OpenGL 4 or Direct3D 11) requires GeForce GTX 400 Series (like the GTX 460, GTX 470 or GTX 480) or Radeon HD 5000 Series (like the HD 5770 or HD 5870).

TessMark proposes four fixed tessellation levels: moderate, normal, extreme and insane:

TessMark - Tessellation modes

Extreme and unbearable are reserved for GPUs with much tessellation processing power...

TessMark - OpenGL 4 GPU Tessellation Benchmark

The benchmark includes several options allowing the user to tweak the rendering: fullscreen or windowed mode, MSAA selection, window size, duration of the benchmark.

TessMark - Startup box


Comparative Table

This table gives an idea of the average score by type of card.

A more detailed table is available HERE.

The graphics settings for the standard benchmark are:

  • Resolution: 1920x1080
  • Fullcreen
  • No MSAA (None)
  • Duration: 60 sec (60000 ms).

Results - Tessellation: moderate, 1920x1080, Fullscreen, AA: 0X, 60 sec
GeForce GTX 460 (R258.96) - Avg FPS: 510
30512
 

Radeon HD 5770 (Cat 10.7) - Avg FPS: 346
20745
 


Results - Tessellation: normal, 1920x1080, Fullscreen, AA: 0X, 60 sec
GeForce GTX 460 (R258.96) - Avg FPS: 291
17452
 

Radeon HD 5770 (Cat 10.7) - Avg FPS: 128
7669
 


Results - Tessellation: extreme, 1920x1080, Fullscreen, AA: 0X, 60 sec
GeForce GTX 460 (R258.96) - Avg FPS: 112
6729
 

Radeon HD 5770 (Cat 10.7) - Avg FPS: 36
2159
 


Results - Tessellation: insane, 1920x1080, Fullscreen, AA: 0X, 60 sec
GeForce GTX 460 (R258.96) - Avg FPS: 33
1959
 

Radeon HD 5770 (Cat 10.7) - Avg FPS: 10
565
 



GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
Page generated in 0.0033869743347168 seconds.