GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net AOGen Page
AOGen
Ambient Occlusion Map Generator



Download AOGen (1729k)

Version: 1.0.2 - Release date: November 21, 2005



AOGen is a freeware, it cannot be sold or rented. You can copy it and distribute it freely. In case of distribution (CDROM, ...), you should simply inform The oZone3D Team (info [AT] ozone3d [DOT] net).

For any bug report or feedback, please send an email to feedback [AT] ozone3d [DOT] net and add "[AOGEN FEEDBACK]" to the subject.



AOGen is a tiny command line tool that allows you to generate per vertex occlusion data (bent-vector and occlusion factor) from 3D model (*.3ds, *.ase, *.obj, *.fbx), and store these data in a XML file.

A more detailed description of its operating is given in the Ambient Occlusion tutorial:
AOGen - Occlusion-map generation.









GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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