Current version: 0.45.1
>GeeXLab homepage

Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version:
>GPU Caps Viewer homepage

GPU Shark
Current version:
>GPU Shark homepage

>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

Current version: 0.3.0
>TessMark homepage

Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Current Version: 1.23.0
>Libraries and Plugins
>Online Help - Reference Guide
>Codes Samples
The Mandelbrot Set: Colors of Infinity

By Nathan Reed -
Jérôme Guinot - www.oZone3D.Net

Initial draft: January 25, 2006

[ Index ]

Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6

�Next Page

5 - Implementation with Demoniak3D

Two different Demoniak3D projects come with this tutorial.

The first one is a direct implementation of the part "4.1 - A First Attempt". The first demo is located in the file DEMO1_Mandelbrot_Set_GPU.xml. Just load this file into Demoniak3D. DEMO1 does not use a 1D texture map but instead uses the number of iterations num_iterations as factor to compute outside color.

The second one is the direct implementation of the stream processing method. The second demo is shipped in two versions: one for nVidia and one for ATI (and other manufacturers...).

nVidia version: load the file
in Demoniak3D if you have a nVidia graphics controller (gf5200 and +).

ATI version: load the file
if you have an ATI board (radeon9500 and +).

The demos are downloadable at the Mandelbrot project page: GPGPU Mandelbrot Demo. A more detailed explanation is provided about implementation and FBO (Framebuffer Object).

[ Index ]

Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6

�Next Page

GeeXLab demos

GLSL - Mesh exploder

PhysX 3 cloth demo

Normal visualizer with GS

Compute Shaders test on Radeon

Raymarching in GLSL

>Texture DataPack #1
>Asus Silent Knight CPU Cooler
Page generated in 0.0029699802398682 seconds.