GeeXLab
Current version: 0.16.x
»GeeXLab homepage

FurMark
Current version: 1.19.0
»FurMark homepage
»FurMark 1.9.x Submissions

GPU Caps Viewer
Current version: 1.36.1.0
»GPU Caps Viewer homepage
»GPU DB Submissions

GPU Shark
Current version: 0.10.0.2
»GPU Shark homepage


Blogs
»JeGX's HackLab

Geeks3D's Articles
»GPU Memory Speed Demystified

»Multi-Threading Programming Resources

»GeForce and Radeon OpenCL Overview

»How to Get your Multi-core CPU Busy at 100%

»How To Make a VGA Dummy Plug

»Night Vision Post Processing Filter


PhysX FluidMark
Current version: 1.5.2
»FluidMark homepage
»FluidMark 1.4.x Submissions

TessMark
Current version: 0.3.0
»TessMark homepage

ShaderToyMark
Current version: 0.3.0
»ShaderToyMark homepage
»ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples

3D Graphics Search Engine:

The Geeks Of 3D

 
Vertex Buffer Object - GLSL

By Jerome [JeGX] Guinot - jegx[NO-SPAM-THANKS]@ozone3d.net

Initial draft: October 6, 2006




1 - Introduction

2 - Downloads




1 - Introduction

This demo is based on both following tutorials:

The demo shows the use of Vertex Buffer Objects for an ultra-fast rendering of polygonal meshes. The VBOs are used in GL_STATIC_DRAW mode and the box deformation is performed by a GLSL shader.

For the sake of comparison, the demo is shipped in two versions: one using VBOs (XPGL_Demo_vbo.exe) and the other using regular Vertex Arrays (XPGL_Demo_va.exe).

The following table shows us the difference of performance between VBO and Vertex Arrays (VA):

Graphic CardXPGL_Demo_vbo.exeXPGL_Demo_va.exe
ATI X1950XTX760 fps145 fps

The demo uses a small library especially developped for my OpenGL experimentation needs: XPGL (eXPerimental Graphics Library)

.

OpenGL.org

2 - Downloads


XPGL - Mesh Twister - OpenGL / VBO / GLSL - Visual C++ 6.0 Project - (1105k)
Last Update: 11 Octobre 2006


GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Geeks3D latest news


Geeks3D forum news


Misc
»Texture DataPack #1
»Asus Silent Knight CPU Cooler
Page generated in 0.0067269802093506 seconds.