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oZone3D.Net Tutorials - Mesh Deformer in GLSL




GeeXLab
Current version: 0.45.1
>GeeXLab homepage

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Mesh Deformers with the GLSL

By Jerome Guinot aka 'JeGX' - jegx_AT_ozone3d(dot)net

Initial draft: June 1, 2006


[ Index ]

Introduction | Page 2 | Page 3 | Conclusion



4 - Conclusion

The surface deformer has shown that the fact to transpose the algorithms from CPU to GPU is beneficial to the computing raw power but often requires re-examining some parts of the algorithms because of the particular nature of the vertex and pixel processors. In the case of the normal vector calculation, the solutions can be simple (twist) or more complex (surface deformer).



5 - References


6 - Downloads


Surface Deformer and Mesh Twister - Demoniak3D projects - (1174k)
Last update: June 1, 2006

*** These source codes require Demoniak3D to run properly.
Demoniak3D is available here: [:: Demoniak3D Demo-System ::].



Surface Deformer and Mesh Twister - RaptorGL VC6 (OpenGL/Win32) Projects
Mise à jour: June 1, 2006

*** These projects are part of the RaptorGL SDK.
RaptorGL SDK is available here: [:: RaptorGL 3D Engine ::].





[ Index ]

Introduction | Page 2 | Page 3 | Conclusion





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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