Current version: 0.45.1
>GeeXLab homepage

Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version:
>GPU Caps Viewer homepage

GPU Shark
Current version:
>GPU Shark homepage

>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

Current version: 0.3.0
>TessMark homepage

Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Current Version: 1.23.0
>Libraries and Plugins
>Online Help - Reference Guide
>Codes Samples
Mesh Deformers with the GLSL

By Jerome Guinot aka 'JeGX' - jegx_AT_ozone3d(dot)net

Initial draft: June 1, 2006

[ Index ]

Introduction | Page 2 | Page 3 | Conclusion

4 - Conclusion

The surface deformer has shown that the fact to transpose the algorithms from CPU to GPU is beneficial to the computing raw power but often requires re-examining some parts of the algorithms because of the particular nature of the vertex and pixel processors. In the case of the normal vector calculation, the solutions can be simple (twist) or more complex (surface deformer).

5 - References

6 - Downloads

Surface Deformer and Mesh Twister - Demoniak3D projects - (1174k)
Last update: June 1, 2006

*** These source codes require Demoniak3D to run properly.
Demoniak3D is available here: [:: Demoniak3D Demo-System ::].

Surface Deformer and Mesh Twister - RaptorGL VC6 (OpenGL/Win32) Projects
Mise jour: June 1, 2006

*** These projects are part of the RaptorGL SDK.
RaptorGL SDK is available here: [:: RaptorGL 3D Engine ::].

[ Index ]

Introduction | Page 2 | Page 3 | Conclusion

GeeXLab demos

GLSL - Mesh exploder

PhysX 3 cloth demo

Normal visualizer with GS

Compute Shaders test on Radeon

Raymarching in GLSL

>Texture DataPack #1
>Asus Silent Knight CPU Cooler
Page generated in 0.0029230117797852 seconds.