*** *** FurMark: a new OpenGL Benchmark is available!
Check it out: FurMark
Surface Deformer Benchmark - zip package - (2431k)
Version: 1.0.4 - Release date: January 22, 2007
For any bug report or feedback, please send an email to
jegx[AT]ozone3d[DOT]net and add "[BENCHMARK FEEDBACK]" to the subject.
Operating System: Windows XP SP1 or SP2
Processor: Pentium 4 or AMD64 and up processor - 2.6 GHz and up.
Memory: 512M RAM and up
Graphics Controller: ATI Radeon X1000 and up (with the latest Catalyst drivers) or GeForce 6000 and up (with the latest Forceware drivers)
Resolution: 1280x1024 - 32 bits/pixel
This benchmark exploits the notions developed in the following tutorial: Mesh Deformers.
This OpenGL benchmark is focused on the vertex processing unit (vertex pipelines). A mesh plane
made of 2 millions of triangular polygons and 1 million of vertices is deformed in realtime by a GLSL vertex shader.
The benchmark uses a GL 2.0 codepath for the realtime shaders and stores the whole mesh in a VBO in order
to limit the CPU-GPU transfert effect. This benchmark is based on an experimental branch of the
oZone3D engine (v3.x).
The benchmark is started by executing the oZone3D_SoftShadows_Benchmark.exe file. The following interface
appears (from the version 1.5.0):
There are two Run Mode:
Benchmark: starts the benchmark in performance measure mode. It is the default mode.
Stability Test: starts the benchmark in stability test mode. This mode is useful to test your
graphics card during your overcloking sessions. In this mode, the 3D scene is rendered until the user presses the [ESC] key.
In Benchmark Mode, the performance measure lasts 1 minute. At the end of the benchmark, just read
the o3Marks score in the following dialog box:
The o3Mark score is simple: it is the number of frames that have been displayed during the benchmark. So the higher
the score, the more powerful the graphics card.
In order to exploit the SLI or Crossfire systems, the benchmark runs in fullscreen mode with a resolution
of 1280x1024 / 32 bits.
The benchmark offers one Option:
Fullscreen: starts the benchmark in fullscreen mode. In Benchmark Mode, the Fullscreen option is
Do not hesitate to send me your results (with as much information as you can about your configuration and mainly the graphics drivers version) and feedbacks, I will update regularly
this page. You can also visit the following topic in the oZone3D
Forums: [OpenGL Benchmark] Surface Deformer.
Version 1.0.4 - January 22, 2007
Bugfix: the startup and result dialog boxes display problem is fixed.
The problem came from the XP style used. Thanks to TuKo from www.swissclockers.ch for
Version 1.0.2 - January 9, 2007
Bugfix: now graphics memory is correctly freed at the end of the benchmark. You can launch several intances of the benchmark and keep open
all score dialog boxes in order to compare the results.