Current version: 0.20.x
»GeeXLab homepage

Current version: 1.20.0
»FurMark homepage
»FurMark 1.9.x Submissions

GPU Caps Viewer
Current version:
»GPU Caps Viewer homepage
»GPU DB Submissions

GPU Shark
Current version:
»GPU Shark homepage

»JeGX's HackLab

Geeks3D's Articles
»GPU Memory Speed Demystified

»Multi-Threading Programming Resources

»GeForce and Radeon OpenCL Overview

»How to Get your Multi-core CPU Busy at 100%

»How To Make a VGA Dummy Plug

»Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.2
»FluidMark homepage
»FluidMark 1.4.x Submissions

Current version: 0.3.0
»TessMark homepage

Current version: 0.3.0
»ShaderToyMark homepage
»ShaderToyMark Scores

Current Version: 1.23.0
»Libraries and Plugins
»Online Help - Reference Guide
»Codes Samples

3D Graphics Search Engine:

The Geeks Of 3D

oZone3D.Net AOGen Page
Ambient Occlusion Map Generator

Download AOGen (1729k)

Version: 1.0.2 - Release date: November 21, 2005

AOGen is a freeware, it cannot be sold or rented. You can copy it and distribute it freely. In case of distribution (CDROM, ...), you should simply inform The oZone3D Team (info [AT] ozone3d [DOT] net).

For any bug report or feedback, please send an email to feedback [AT] ozone3d [DOT] net and add "[AOGEN FEEDBACK]" to the subject.

AOGen is a tiny command line tool that allows you to generate per vertex occlusion data (bent-vector and occlusion factor) from 3D model (*.3ds, *.ase, *.obj, *.fbx), and store these data in a XML file.

A more detailed description of its operating is given in the Ambient Occlusion tutorial:
AOGen - Occlusion-map generation.

GeeXLab demos

GLSL - Mesh exploder

PhysX 3 cloth demo

Normal visualizer with GS

Compute Shaders test on Radeon

Raymarching in GLSL

Geeks3D latest news

Geeks3D forum news

»Texture DataPack #1
»Asus Silent Knight CPU Cooler
Page generated in 0.0081610679626465 seconds.