GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Code Samples

Demoniak3D

Code Samples

» Back to Code Samples Index





Code Sample 21  

This code sample is a very simple Powerpoint-like presentation: it shows how to use sequences in order to build up step-by-step a 3D model by assembling its different parts. It shows how to declare a model submesh in order to control its rendering. This is performed with sequences.

Keywords: sequence - action - task - run_mode - trigger_type - show_object - hide_object - mesh - shape_type - parent_name




Code Sample 47  

This code sample shows how to perform mesh picking and how to exploit the result with LUA (displaying selected mesh bounding box). To pick a mesh, press [SHIFT]+[MOUSE_LEFT_BUTTON].

Keywords: HYP_Input.GetMouseButtonState - HYP_Input.IsKeyboardKeyPressed - HYP_Scene.PickMesh - HYP_Object.DisplayBoundingVolume




GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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