My Account


RSS
oZone3D.Net RSS Feeds»RSS 2.0 Feeds

Blogs
»Demoniak3D Blog
»JeGX's Infamous Lab

Sponsors

Modul8: real time video mixing and compositing


Link to Us

oZone3D.Net 100% Realtime 3D

»All Links

Web Partners

www.geeks3d.com
www.benchmarkhq.ru
www.tdt3d.com
www.steph3d.net
www.g-truc.net
www.worldpcspecs.com


Banners Exchange

www.jmax-hardware.com
cgindia.blogspot.com
grapejuice.c.la
www.game-lab.com


Links Exchange

»CYGAD's 3DXtra

Search
Google
Web
oZone3D.Net
 
oZone3D.Net - Demoniak3D Code Samples

Demoniak3D

Code Samples

» Back to Code Samples Index





Code Sample 21  

This code sample is a very simple Powerpoint-like presentation: it shows how to use sequences in order to build up step-by-step a 3D model by assembling its different parts. It shows how to declare a model submesh in order to control its rendering. This is performed with sequences.

Keywords: sequence - action - task - run_mode - trigger_type - show_object - hide_object - mesh - shape_type - parent_name




Code Sample 43  

Show how to use GUI buttons for building simple user interfaces.

Keywords: gui_button - up_image - down_image - rollover_image - CHECK_BUTTON - oncheck_event_script - onuncheck_event_script - rollover_sound - PUSH_BUTTON - onclick_event_script




Code Sample 47  

This code sample shows how to perform mesh picking and how to exploit the result with LUA (displaying selected mesh bounding box). To pick a mesh, press [SHIFT]+[MOUSE_LEFT_BUTTON].

Keywords: HYP_Input.GetMouseButtonState - HYP_Input.IsKeyboardKeyPressed - HYP_Scene.PickMesh - HYP_Object.DisplayBoundingVolume






Language:


Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples


GPU Caps Viewer
Current Version: 1.4.2
»GPU Caps Viewer
»GPU DB Submissions


FurMark
Current Version: 1.4.0
»FurMark
»Benchmark Submissions


Geeks3D News
Page generated in 0.074048042297363 seconds.