GeeXLab
Current version: 0.20.x
>GeeXLab homepage

FurMark
Current version: 1.20.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.38.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.10.0.5
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.2
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples

3D Graphics Search Engine:

The Geeks Of 3D

 
oZone3D.Net Hyperion Demos & Projects
Demoniak3D Toon Snow Demo


Stumble it! | | | |


Demoniak3D - GLSL Cel-Shading Demo

Demoniak3D - GLSL Cel-Shading Demo



Download


Demoniak3D Toon Snow Demo
Win32 Executable + Source code
Zip Archive - (4160k)
Release Date: December 21, 2007
For any bug report or feedback, please post in the forum: Toon Snow Demo @ oZone3D.Net Forums.

Recommended configuration:
  • Operating System: Windows XP SP2
  • Processor: Pentium III or AMD Athlon and up processor - 800 MHz and up.
  • Memory: 512Mb RAM and up
  • Graphics Controller: ATI Radeon 9700 and up (with the latest Catalyst drivers) or GeForce 6600 and up (with the latest Forceware drivers)
  • Resolution: 1024x768 - 32 bits/pixel

Description

Yet another Xmas Demo... Toon shading & particles.

  • Models: Wings 3D
  • Ground: Bryce
  • Background: Terragen
  • Particles (snow & smoke): Inkscape

Instructions for use:
This demo requires an OpenGL 1.5 compliant graphics card (Geforce FX, 6/7/8 - Radeon 9600+, 1k, 2k, 3k). Unzip the archive and start DEMO_Toon_Snow.exe. That's all folk!

The demo's source code is located in the DEMO_Toon_Snow.xml file.

And as usual, if you want to experience realtime 3d coding, just go there: Demoniak3D Home Page

Author Profile


=:[CODE / GFX3D]:=
Author:Benoît Rogez
Location:France
Contact:benoit.rogez [at] gmail [dot] com
Homepage:www.shadows.fr (french website!)



GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
Page generated in 0.0032691955566406 seconds.