Just for fun (and for benchmarking too), I’ve done a compilation of the latest Ogre3D engine (v1.2.1).
For the sake of the test I used vc2005 and the two following files available on www.ogre3d.org:
– OGRE 1.2.1 Source for Windows
– Dependencies 1.2.0 for Visual C++ 2005(8.0)
Unpack both archives and put the content of Dependencies archive into ogre folder. Now you’re ready to load the ogre_vc8.sln solution. Once done, you have to enable the compiler timer with:
[i]Tools->Options->Projects->VC++ Build and setting Build Timing to Yes[/i].
Okay, everything is ready for the compilation of the OgreMain project.
With my workstation (p4 3.6GHz, 2Go DDR2 533, hdd WD 200Go SATA1), the compilation and linking took: Build Time 12:04 (read 12 min 04 sec!) :raspberry: