Dès que la prochaine release de Demoniak3D, la 1.24.0 (le numéro de version sera peut être le 1.30.0 vu le nombre de modifs), je releaserai la démo du velour avec son beau shader GLSL. Et si je tarde un peu, n’hésitez pas à me poster un petit message pour me rappeler à l’ordre.
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Are you ready for a small velvet GLSL shader? Here’s one, at least a preview of the one I’ve just coded for a demo with Smode. Smode… a software dedicated to create… demos! And the cool thing, is that Smode demos will be also available for Demoniak3D. Don’t look for Smode, it’s not available for you, public… Only few people on this planet are enough lucky to play with. But if you really want to touch it, just drop me an email…
As soon as the next release of Demoniak3D, the 1.24.0 (or better the 1.30.0 because of the huge amount of changes), will be ok, I’ll put online the velvet demo with its nice GLSL shader. And if I’m late, don’t hesitate to post a small message to wake me up!
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Very interesting looking program. One question? Does Smode allow you to interactively adjust the GLSL shader (like most 3D packages and their materials)?
Yes Smode allows an interactive tweaking of shaders: just add an uniform variable in the GLSL code and this variable is dynamically added to the GUI…