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 Direct3D Programming
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| |  | Tuto 01  |
| | | 3D window initialization. Gouraud triangle rendering. |
| |  | Tuto 02  |
| | | Mesh loadingmesh. Wireframe rendering. |
| |  | Tuto 03  |
| | | Lit mesh rendering. Lighting. |
| |  | Tuto 04  |
| | | Textured mesh rendering. Texturing |
| |  | Tuto 05  |
| | | Lit and textured mesh rendering. |
| |  | Tuto 09  |
| | | Stencil buffer and viewport. |
| |  | Tuto 10  |
| | | Spherical environment mapping and stencil buffer. |
| |  | Tuto 13  |
| | | Shows the use of DevIL library for image loading. |
| |  | Tuto 14  |
| | | Shows how to use C++ 3D models exported from LynX 3D Viewer. Specular highlights. |
| |  | Tuto 15  |
| | | Shows how to load a compressed texture and how to setup the trilinear filtering. |
| |  | Tuto 16  |
| | | Shows how to use the VBO (Vertex buffer Object) and the GLSL (OpenGL Shading Language). | |
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Current Version: 1.23.0
Current Version: 1.4.2
Current Version: 1.4.0
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