GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Tutorials


OpenGL Programming



» Back to Tutorials Index





 Tuto 01
  3D window initialization. Gouraud triangle rendering.

 Tuto 02
  Mesh loadingmesh. Wireframe rendering.

 Tuto 03
  Lit mesh rendering. Lighting.

 Tuto 04
  Textured mesh rendering. Texturing

 Tuto 05
  Lit and textured mesh rendering.

 Tuto 07
  Blending and transparency.

 Tuto 08
  Multitexturing.

 Tuto 09
  Stencil buffer and viewport.

 Tuto 10
  Spherical environment mapping and stencil buffer.

 Tuto 11
  Vertical synchronization.

 Tuto 12
  Alpha test.

 Tuto 13
  Shows the use of DevIL library for image loading.

 Tuto 14
  Shows how to use C++ 3D models exported from LynX 3D Viewer. Specular highlights.

 Tuto 15
  Shows how to load a compressed texture and how to setup the trilinear filtering.

 Tuto 16
  Shows how to use the VBO (Vertex buffer Object) and the GLSL (OpenGL Shading Language).



GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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